Using video memory size to cap used texture memory at 48 MB. DirectX reports 64 MB of video memory and 73 MB of available texture memory. Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache. Using sum: 0 Initializing render targets. Attempting 800 x 600 fullscreen with 32 bpp at 60 hz Game window successfully created.
#WONDERSHARE DATA RECOVERY 4.3.1 CODE#
Using Direct3D 7 code path because r_rendererPreference is set to dx7.
#WONDERSHARE DATA RECOVERY 4.3.1 DRIVER#
Pixel shader version is 2.0 Vertex shader version is 2.0 Video card or driver doesn't support separate alpha blend, glow will be disabled. The average framerate is 1000 divided by the average of the remaining rows.ĬoD2 MP 1.3 build win-x86 - FS_Startup - Current language: english Current search path: C:\Program Files\1C\Activision\Call of Duty 2\main\iw_15.iwd (85 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_14.iwd (4038 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_13.iwd (22624 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_12.iwd (1016 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_11.iwd (1462 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_10.iwd (1936 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_09.iwd (2142 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_08.iwd (2723 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_07.iwd (3384 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_06.iwd (990 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_05.iwd (928 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_04.iwd (698 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_03.iwd (26 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_02.iwd (40 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_01.iwd (16 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_00.iwd (102 files) C:\Program Files\1C\Activision\Call of Duty 2/main C:\Program Files\1C\Activision\Call of Duty 2/raw C:\Program Files\1C\Activision\Call of Duty 2/raw_shared C:\Program Files\1C\Activision\Call of Duty 2/devraw C:\Program Files\1C\Activision\Call of Duty 2/devraw_shared File Handles: - 83155 files in iwd files execing default_mp.cfg couldn't exec language.cfg execing players/Cania/config_mp.cfg Measured CPU speed is 2.80 GHz System memory is 1023 MB (capped at 1 GB) Video card is "NVIDIA GeForce FX 5200" Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: comp IP: 78.102.241.70 - Initializing Renderer - Client Initialization - Client Initialization Complete - R_Init - Getting Direct3D 9 interface. The first column is the frame number, and the second column is the number of Process the values in "main/demos/timedemo_mode_.csv". You will get more accurate results by using a spreadsheet program to NOTE - When benchmarking Call of Duty 2 using "timedemo ", the first few frames areĪrtificially slow. Fixed a partially floating crate and a couple holes in sandbags. Fixed player not being able to shoot through lower portion of railing found on east edge of map. Fixed player not being able to shoot through lower portion of the first gap in a railing found on east side of map. Fixed player getting on top of broken wall and seeing through second story of bombed out building.
Addressed the PB GUID issue where players were not being assigned PB GUID's of exactly 32 characters. Added loading bars to maps mp_harbor and mp_rhine